Sunday, June 29, 2014
Sunday, June 22, 2014
T.R.G - Winter SS
Okey so, so far I've remade ALL the blocks, created the player, added weather and made a background.
Here's a test screenshot (ss):
Here is a still shot of the snow in a black background so you can see the snow really extra clear.
Enjoy!
~ God Bless ~
~Firefly
Here's a test screenshot (ss):
Bigger Version |
Here is a still shot of the snow in a black background so you can see the snow really extra clear.
Bigger Version |
Enjoy!
~ God Bless ~
~Firefly
Saturday, June 21, 2014
{Announcement} - Tilly's Rose Garden Mini Game(s) -
As anyone who has looked around here knows, I've been working on the Tilly's Rose Garden Game for a long time (to me anyway) since November of 2013 and now we're almost in July of 2014 so for me to have my attention kept that long is a good thing! And I'm so happy to share it with all of you!
With that said, I'd like to announce a series of 4 Mini Games that will be released in order kinda like a pre-release before I release the actual full length game. So Anyways..I'd like to announce...!
They will be released in order of Season, so obviously I will release Winter first, then Spring, Summer, Fall (Autumn), each game will only have 5 levels, maybe 6 if I give a bonus level which I haven't decided yet on, but each level will get harder so you're not just mulling around for a very fast game, the music will remain to be Summertime's End, these unlike the Full Game will have weather and maybe background sound effects outside of music (if I can get it to work! lol) so all in all it should be a fun ride, I will work on winter and the full version at once the other ones I will work on when I'm feeling low on inspiration of the full version but all 4 seasons will be released before the full one.
If you have any ideas or questions feel free to comment, and I feel the need to say that although I haven't verbally welcomed it, I will now, if anybody wants to contribute ideas, comments or tell me of bugs feel free! I want to have a conversation with those who are interested in my project!
So, Tilly's Rose Garden; Mini Games: Seasons, Coming Soon!
~ God Bless ~
~ Firefly
With that said, I'd like to announce a series of 4 Mini Games that will be released in order kinda like a pre-release before I release the actual full length game. So Anyways..I'd like to announce...!
They will be released in order of Season, so obviously I will release Winter first, then Spring, Summer, Fall (Autumn), each game will only have 5 levels, maybe 6 if I give a bonus level which I haven't decided yet on, but each level will get harder so you're not just mulling around for a very fast game, the music will remain to be Summertime's End, these unlike the Full Game will have weather and maybe background sound effects outside of music (if I can get it to work! lol) so all in all it should be a fun ride, I will work on winter and the full version at once the other ones I will work on when I'm feeling low on inspiration of the full version but all 4 seasons will be released before the full one.
If you have any ideas or questions feel free to comment, and I feel the need to say that although I haven't verbally welcomed it, I will now, if anybody wants to contribute ideas, comments or tell me of bugs feel free! I want to have a conversation with those who are interested in my project!
So, Tilly's Rose Garden; Mini Games: Seasons, Coming Soon!
~ God Bless ~
~ Firefly
Tuesday, June 17, 2014
Updated Menu + Pick a Level WIP
Like I said, I knew it wouldn't last long, I ended up adding another button... I'll probably end up remaking these buttons eventually but oh well...LoL!
And here is a WIP, I can't finish it until the near entire game is done, what this menu will be is thumbnails which are buttons and you can click on a level you want to play w/o playing all the way through.
Enjoy!
~ God Bless ~
~Moko
And here is a WIP, I can't finish it until the near entire game is done, what this menu will be is thumbnails which are buttons and you can click on a level you want to play w/o playing all the way through.
Enjoy!
~ God Bless ~
~Moko
Monday, June 16, 2014
Main Menu -Update
I updated the main menu for the full official, can't say if it'll stay this way since it'll be a while until everything is done and I might change my mind but for now...Behold! It even includes a mini game!
Enjoy!
~ God Bless ~
~ Firefly
Bigger Version |
Enjoy!
~ God Bless ~
~ Firefly
Thursday, June 12, 2014
Full Version In Progress!
I'm currently working slightly on the full version of Tilly's Rose Garden, I hope to be in full swing soon though idk when but I'mma working on it!
Here's a preview of sth I'm working on for the game..Puzzles with bridges.
Enjoy!
~ God Bless ~
~ Firefly
Here's a preview of sth I'm working on for the game..Puzzles with bridges.
Bigger Version |
Bigger Version |
Enjoy!
~ God Bless ~
~ Firefly
Saturday, June 7, 2014
{Game Release} Tilly's Rose Garden "Extended Demo" (June, 7th, 2014)
Introducing the brand new extended edition of the "Tilly's Rose Garden Demo", with 5 new levels, bumped up graphics and once again featuring the music of "Summertime's End" I present to you:
DOWNLOAD
Programs Used:
- GameMaker 8.0 - Game Creation and Construction, Minor Graphic Editing
- GIMP - Graphics
- Sony Acid - Free version - Sound Creation
- Goldwave - Free Version - Converting MP3's to .Wav, volume adjustment, and clipping down songs for animations.
- Mp3 Quality Modifier - Music Compression
- Windows Movie Maker - Animation compilation.
Creator's Notes:
Updates:
- New Splash Screen
- 5 New Levels
- Each Level Has A Name (Ex: Level 2 is called "Yellow Path"); You can see the name if you play in windowed mode, it's written where the score once was.
- Updated Main Menu
- Updated Ending Animation
- New Cursor (Tilly's Wing)
- The Score Caption has been removed on the window (Not the scoreboard in the game itself)
- Graphic Boost (Specifically the rose points [without stems])
- New "Next Level" image (The circle you hit to go to next level)
Irritations:
- Not really a bug but the shadow to the player-sprite sometimes touches the enemies and pointdrainers, watch out for that.
- The Playable character still gets stuck sometimes on the smaller spaces, this is I'm convinced now part of the grid and can't be fixed (?).
- Speed makes is pretty much impossible to get in those tight spaces that are only one block wide, use bigger areas for speed if at all possible even if it's 2 blocks wide instead of 1.
- When saving your game don't delete the .sav file or else you will loose your saved game.
- The Cursor still doesn't disappear when the game starts, I'm not sure how to "fix" this, I think I'm just too noob to know how to make it go away....*cough*..Moving on..
Copyright:
© 2013 , 2014 - All Rights Reserved to Mokonafan/The Factoid Firefly, All Reproductions of This Game Without Previous Permission is Expressly Prohibided.
© Summertime's End - All Rights Reserved to Daniel Throsslle and any claim of this music as your own is expressly prohibited.
Permissions:
Linking to my game - Yes
If already downloaded, giving to a friend - Yes, but please refer them to the site as well.
Selling it - No
Claiming it as your own - No
Modifying or changing, no matter how extreamly unrecognizable in the end - No!
Contact Information:
If you wish to contact the creator of the music you can email him at: daniel@summertimesend.com
Contact me at the official website http://tillysrosegardengame.blogspot.com Or on Google +.
~ God Bless ~
~ Firefly
Labels:
DEMO,
Extended,
GameMaker 8.0,
Release,
Summertime's End,
Tilly's Rose Garden
Sunday, June 1, 2014
Memory Lane..
Memory Lane
I've been working on Tilly's Rose Garden going on 7 months if you include breaks in between and other things going on where I couldn't work on it even when I craved it in every fiber of my being...So well, I wanted to show some evolution from where I began with gamemaker to where we are now, it will mostly be images with some random comments...or should be, once I start talking I don't shut up.
The First steps:
All graphics but the background were done in gamemaker itself I wanted to get the hang of it w/o going overly "pro" on the graphics.
First Demo:
![]() |
I wanted to make my own splash screen so I just threw together a drawing I drew on paper and random graphics to make this splash screen. |
This demo only had 3 levels that looking back on them now were very incomplete looking and well, it was kinda rushed to be honest people were curious and I didn't wanna dissapoint them so in the name of speed quality was lost, but well, you learn from foolishness I suppose.
All in all at this point it was very thrown together, the enemy was a drawing I already had (although we've kept him haha!) and the moveable character was a drawing I had already too I just cut it out.
In this version you could use the arrow keys to move but you couldn't move diagonally.
Version 1.2:
Also in this version changed the keys to:
- W - Up
- S- Down
- A- Left
- D - Right
- Q - Diagonal up left
- E - Diagonal up right
- Shift - Diagonal down left
- C - Diagonal down right
This version had a very limited menu but a menu nonetheless! I loved this version pratically just for the menu the fact I could do it!
Official Demo:
I narrowed it down to 10 levels, and the playable character was changed so now when you move it's more "animated".
![]() |
New Playable Character. |
![]() | ||
Old Playable Character |
The controls were updated in this version a lot, you could use either WASD or the arrow keys to move and pressing combonations are used for going diagonal instead of more keys.
Extended Demo:
![]() |
Reusing the 2nd splash screen Tilly with the rose to make a whole new splash screen! |
This version has updated graphics, new main menu background, 5 extra levels and a few random fixes and additions, I hope to release it in a few days, stay tuned!
I hope you enjoyed the little excerpts from how far I've come so far!
~ God Bless ~
~ Firefly
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