Sunday, June 29, 2014
Sunday, June 22, 2014
T.R.G - Winter SS
Okey so, so far I've remade ALL the blocks, created the player, added weather and made a background.
Here's a test screenshot (ss):
Here is a still shot of the snow in a black background so you can see the snow really extra clear.
Enjoy!
~ God Bless ~
~Firefly
Here's a test screenshot (ss):
Bigger Version |
Here is a still shot of the snow in a black background so you can see the snow really extra clear.
Bigger Version |
Enjoy!
~ God Bless ~
~Firefly
Saturday, June 21, 2014
{Announcement} - Tilly's Rose Garden Mini Game(s) -
As anyone who has looked around here knows, I've been working on the Tilly's Rose Garden Game for a long time (to me anyway) since November of 2013 and now we're almost in July of 2014 so for me to have my attention kept that long is a good thing! And I'm so happy to share it with all of you!
With that said, I'd like to announce a series of 4 Mini Games that will be released in order kinda like a pre-release before I release the actual full length game. So Anyways..I'd like to announce...!
They will be released in order of Season, so obviously I will release Winter first, then Spring, Summer, Fall (Autumn), each game will only have 5 levels, maybe 6 if I give a bonus level which I haven't decided yet on, but each level will get harder so you're not just mulling around for a very fast game, the music will remain to be Summertime's End, these unlike the Full Game will have weather and maybe background sound effects outside of music (if I can get it to work! lol) so all in all it should be a fun ride, I will work on winter and the full version at once the other ones I will work on when I'm feeling low on inspiration of the full version but all 4 seasons will be released before the full one.
If you have any ideas or questions feel free to comment, and I feel the need to say that although I haven't verbally welcomed it, I will now, if anybody wants to contribute ideas, comments or tell me of bugs feel free! I want to have a conversation with those who are interested in my project!
So, Tilly's Rose Garden; Mini Games: Seasons, Coming Soon!
~ God Bless ~
~ Firefly
With that said, I'd like to announce a series of 4 Mini Games that will be released in order kinda like a pre-release before I release the actual full length game. So Anyways..I'd like to announce...!
They will be released in order of Season, so obviously I will release Winter first, then Spring, Summer, Fall (Autumn), each game will only have 5 levels, maybe 6 if I give a bonus level which I haven't decided yet on, but each level will get harder so you're not just mulling around for a very fast game, the music will remain to be Summertime's End, these unlike the Full Game will have weather and maybe background sound effects outside of music (if I can get it to work! lol) so all in all it should be a fun ride, I will work on winter and the full version at once the other ones I will work on when I'm feeling low on inspiration of the full version but all 4 seasons will be released before the full one.
If you have any ideas or questions feel free to comment, and I feel the need to say that although I haven't verbally welcomed it, I will now, if anybody wants to contribute ideas, comments or tell me of bugs feel free! I want to have a conversation with those who are interested in my project!
So, Tilly's Rose Garden; Mini Games: Seasons, Coming Soon!
~ God Bless ~
~ Firefly
Tuesday, June 17, 2014
Updated Menu + Pick a Level WIP
Like I said, I knew it wouldn't last long, I ended up adding another button... I'll probably end up remaking these buttons eventually but oh well...LoL!
And here is a WIP, I can't finish it until the near entire game is done, what this menu will be is thumbnails which are buttons and you can click on a level you want to play w/o playing all the way through.
Enjoy!
~ God Bless ~
~Moko
And here is a WIP, I can't finish it until the near entire game is done, what this menu will be is thumbnails which are buttons and you can click on a level you want to play w/o playing all the way through.
Enjoy!
~ God Bless ~
~Moko
Monday, June 16, 2014
Main Menu -Update
I updated the main menu for the full official, can't say if it'll stay this way since it'll be a while until everything is done and I might change my mind but for now...Behold! It even includes a mini game!
Enjoy!
~ God Bless ~
~ Firefly
Bigger Version |
Enjoy!
~ God Bless ~
~ Firefly
Thursday, June 12, 2014
Full Version In Progress!
I'm currently working slightly on the full version of Tilly's Rose Garden, I hope to be in full swing soon though idk when but I'mma working on it!
Here's a preview of sth I'm working on for the game..Puzzles with bridges.
Enjoy!
~ God Bless ~
~ Firefly
Here's a preview of sth I'm working on for the game..Puzzles with bridges.
Bigger Version |
Bigger Version |
Enjoy!
~ God Bless ~
~ Firefly
Saturday, June 7, 2014
{Game Release} Tilly's Rose Garden "Extended Demo" (June, 7th, 2014)
Introducing the brand new extended edition of the "Tilly's Rose Garden Demo", with 5 new levels, bumped up graphics and once again featuring the music of "Summertime's End" I present to you:
DOWNLOAD
Programs Used:
- GameMaker 8.0 - Game Creation and Construction, Minor Graphic Editing
- GIMP - Graphics
- Sony Acid - Free version - Sound Creation
- Goldwave - Free Version - Converting MP3's to .Wav, volume adjustment, and clipping down songs for animations.
- Mp3 Quality Modifier - Music Compression
- Windows Movie Maker - Animation compilation.
Creator's Notes:
Updates:
- New Splash Screen
- 5 New Levels
- Each Level Has A Name (Ex: Level 2 is called "Yellow Path"); You can see the name if you play in windowed mode, it's written where the score once was.
- Updated Main Menu
- Updated Ending Animation
- New Cursor (Tilly's Wing)
- The Score Caption has been removed on the window (Not the scoreboard in the game itself)
- Graphic Boost (Specifically the rose points [without stems])
- New "Next Level" image (The circle you hit to go to next level)
Irritations:
- Not really a bug but the shadow to the player-sprite sometimes touches the enemies and pointdrainers, watch out for that.
- The Playable character still gets stuck sometimes on the smaller spaces, this is I'm convinced now part of the grid and can't be fixed (?).
- Speed makes is pretty much impossible to get in those tight spaces that are only one block wide, use bigger areas for speed if at all possible even if it's 2 blocks wide instead of 1.
- When saving your game don't delete the .sav file or else you will loose your saved game.
- The Cursor still doesn't disappear when the game starts, I'm not sure how to "fix" this, I think I'm just too noob to know how to make it go away....*cough*..Moving on..
Copyright:
© 2013 , 2014 - All Rights Reserved to Mokonafan/The Factoid Firefly, All Reproductions of This Game Without Previous Permission is Expressly Prohibided.
© Summertime's End - All Rights Reserved to Daniel Throsslle and any claim of this music as your own is expressly prohibited.
Permissions:
Linking to my game - Yes
If already downloaded, giving to a friend - Yes, but please refer them to the site as well.
Selling it - No
Claiming it as your own - No
Modifying or changing, no matter how extreamly unrecognizable in the end - No!
Contact Information:
If you wish to contact the creator of the music you can email him at: daniel@summertimesend.com
Contact me at the official website http://tillysrosegardengame.blogspot.com Or on Google +.
~ God Bless ~
~ Firefly
Labels:
DEMO,
Extended,
GameMaker 8.0,
Release,
Summertime's End,
Tilly's Rose Garden
Sunday, June 1, 2014
Memory Lane..
Memory Lane
I've been working on Tilly's Rose Garden going on 7 months if you include breaks in between and other things going on where I couldn't work on it even when I craved it in every fiber of my being...So well, I wanted to show some evolution from where I began with gamemaker to where we are now, it will mostly be images with some random comments...or should be, once I start talking I don't shut up.
The First steps:
Well, here is my first tests of gamemaker, it was quite crude but well I won't lie I was so proud of it and in a way I still am even if it's terrible..hah!All graphics but the background were done in gamemaker itself I wanted to get the hang of it w/o going overly "pro" on the graphics.
First Demo:
I wanted to make my own splash screen so I just threw together a drawing I drew on paper and random graphics to make this splash screen. |
This demo only had 3 levels that looking back on them now were very incomplete looking and well, it was kinda rushed to be honest people were curious and I didn't wanna dissapoint them so in the name of speed quality was lost, but well, you learn from foolishness I suppose.
All in all at this point it was very thrown together, the enemy was a drawing I already had (although we've kept him haha!) and the moveable character was a drawing I had already too I just cut it out.
In this version you could use the arrow keys to move but you couldn't move diagonally.
Version 1.2:
This version had lots of points added as well as moving enemies and point drainers, much of the foundation for the currently released demo and the soon to be released extended demo and the soon to be worked on FULL VERSION (so much more to come on that!) happened in this version, 3 or 4 of the levels in the Demo are from this version, they survived the scrapping of the .gmk file for that version I'll probably referbish some of those levels in the future.
Also in this version changed the keys to:
- W - Up
- S- Down
- A- Left
- D - Right
- Q - Diagonal up left
- E - Diagonal up right
- Shift - Diagonal down left
- C - Diagonal down right
This version had a very limited menu but a menu nonetheless! I loved this version pratically just for the menu the fact I could do it!
Official Demo:
This version had all new features and things as well as total audio overhaul, I made all point noises .wav files so they didn't cut off each time you picked up a point, Summertime's End allowed me to use his music so the game finally started to feel complete, I made many new things like point-converters that transformed drainers in to points, and speed which was in the shape of a butterfly, as well and a new menu and a how to play menu and so much more, like opening animations and timelines everything just came together I felt so proud!
I narrowed it down to 10 levels, and the playable character was changed so now when you move it's more "animated".
New Playable Character. |
Old Playable Character |
The controls were updated in this version a lot, you could use either WASD or the arrow keys to move and pressing combonations are used for going diagonal instead of more keys.
Extended Demo:
Reusing the 2nd splash screen Tilly with the rose to make a whole new splash screen! |
This version has updated graphics, new main menu background, 5 extra levels and a few random fixes and additions, I hope to release it in a few days, stay tuned!
I hope you enjoyed the little excerpts from how far I've come so far!
~ God Bless ~
~ Firefly
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