Translate

Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, July 29, 2015

Video Update of Tilly's Rose Garden - Spring!

Yes, I finally have a video to show for the walls of text I have written over the past month or so.
But before that let me talk a little bit more about some updates!


1. Game Tiles:


Tiles in GameMaker 8.1
For those who don't know, tiles in game maker are like little beautifying objects you put in backgrounds, they don't bog the game down as much and make it look nice. So far I've made thirty 16x16 tiles for paths and stuff, I might make more, might not. This is more of a beautifying move than a needed move, but I might put them to some relevant use as well. I've also made a few tiles for the pond to have a tile background, as well as a shadow.

In the game, you might see some "Easter-Eggs" in a few of the tiles.

Here's and example of me using the tiles together:





Making tiles was a pain too, I made in one file in GIMP and transferred to a larger canvas size in GIMP to make a graph so I could make a solid image for game maker to cut in to tiles.


Making Tiles in GIMP

2. Rakes and Keys:


Yes this mess is finally fixed!!! - At least until I have to make the persistence thing to work.
This took me hours over a period of litterally days if not weeks to fix. BUT FINALLY!!! I got it.
Thank you God. I had to end up rewriting the entire code and remaking the settings in all the objects involved. But I must say, this is a much easier to understand code than the old one. I used that online whiteboard to help me out. I put all my variables and codes in there so I could move them around easier...though I forgot some of the time.



VIDEO:


This video is quick peeks, you won't see anything play-through-esque just quick peeks....Gotta save some interest for the release don't I? - Enjoy!






Thank you for reading, I hope you stay and enjoy the rest of the ride!





~ God Bless ~

~ Firefly




Monday, July 6, 2015

Tilly's Rose Garden - Changes and Developmental Possibilies

As some may know, Tilly's Rose Garden has been my primary project. In fact it's the first project I've ever started! It's been ongoing for almost 2 years now, the longest amount of time I've ever put in to a project. Of course there has been gaps in time do to life such as it is, and other smaller projects. Anyways, the reason for this post isn't to bore you to tears so I'm going to get to the point.

Tilly's Rose Garden, as I have stated in the past has been very repeative, this is going to change!
Though the gameplay in general will be the same there will be some major changes. If the feed-back is good some I'll keep them, if some of them aren't good they might go back the old way or in  a new direction.


Main Changes:

I will label each change with a status.

1. No longer resetting points when you die. - ( Feature In Development)


In the past if you hit an enemy that restarts the level all the points come-back. That was okay, but it's not really "cheat"proof". Now when you die you will not be able to pick-up all the points again. Bonuses, enemies, and point-drainers will be excluded from this. They will be able to stay even after the room restarts. 


2. Diagonal and Animated Sprites - (A Possibility)


Current Sprite
In the next version of Tilly's Rose Garden (Seasons: Spring) there might be animated sprites for Tilly and there might be new additional sprites for moving diagonally. - I'm probably going to do this but I'm not totally sure yet.


3. Lives/Game-Over System - (Possible Development)


I'm seriously considering making this a reality. In the past you can go on forever until you finish the game. That's "fine" but I think it would be a more fun game if you were actually competing against something instead of having no real challenge. I don't know how many lives, what they'd take the form of or anything else. I do know that it would be the same basic thing as in Blox. The lives being gone and then you get a game-over menu.

4. Technical changes - (More coding, cleaner development style)


This will be the stuff that nobody "sees" but will make a world of difference. I'm right now learning how to code things and that will make the game work smoother. This though, will slow me down because I'm learning brand new things with this. I'm getting it though, slowly but I'm getting it!


_______

This should give you an idea of where this is heading, at least for now!
I hope to do weekly or bi-weekly posts for updates, like I had with Blox but we'll see what happens!



~ God Bless ~


~ Firefly